Trade
Trade is one of the core economic systems in Macrocosm, allowing your Kingdom to generate resources, earn score, and access rare materials from across the galaxy. Any player can send a fleet on a Trade Envoy to a Colony, using the fleet's available capacity to retrieve resources such as mass, energy, and research points.
Trade Ships and Fleet Capacity
Certain units are designed specifically for trade. Ships like the Manatee and the Leviathan offer much higher capacity than standard military vessels. When you assign these ships to a fleet, their combined capacity determines how many resources your Trade Envoy can bring back.
Higher capacity means larger hauls and more efficient trade runs, so traders often invest heavily in these specialised ships.
How Trade Envoys Work
A Trade Envoy is a mission where a fleet travels to a target Colony to collect resources. Each Colony displays the amount of mass, energy, and research that is currently available for trade. Once your envoy arrives, it harvests resources up to the limit of your fleet's total capacity.
A small credit fee is charged as a tax for each trade. This tax is automatically paid when the trade is completed.
Travel Distance and Score Bonus
Trade is affected by the position of your Kingdom in the galaxy. The further your fleet travels to reach a Colony, the longer the journey will take. However, distance also increases the score value of the trade.
Long range trade routes reward ambitious traders who travel across the galaxy, making trade a viable method for gaining score and climbing the rankings even without heavy military focus.
Special Resources
Trading with a Colony also grants you access to that Colony's unique special resource for 24 hours. These resources are used in crafting and advanced production, and can provide powerful bonuses if used effectively.
This gives trade fleets a dual purpose: economic gain and access to rare materials that cannot be obtained through any other method.
